Difference between revisions of "Youth Armoured Combat Draft:Rules of the Lists and Conventions of Combat"

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{{DISPLAYTITLE:Rules of the Lists and Conventions of Combat}}
 
{{DISPLAYTITLE:Rules of the Lists and Conventions of Combat}}
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==
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==Rules of the Lists and Conventions of Combat==
          Rules of the List and Conventions of Combat as listed in the “SCA Marshal’s Handbook,” apply to Youth Combat unless superseded by a rule in this document.
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#Conventions may be modified for a specific tournament with the full explanation of the changes given to all of the combatants.
Conventions may be modified for a specific tournament with the full explanation of the changes given to all of the combatants.
+
#All combatants shall use the minimum armor and weapons standards for their division
          All combatants shall adhere to the minimum armor and weapons standards for their division
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#All youth combatants shall have their armor and weapons are inspected by a youth combat marshal prior to combat at each and every SCA event or fighting practice.
          All youth combatants shall ensure their armor and weapons are inspected by a Youth Combat Marshal prior to combat at each and every SCA – sponsored event or fighting practice.
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#A rostered marshal may disallow use of any weapon, or armor, deemed to be unsafe from use upon the field of combat.
          A marshal may disallow use of any weapon, or armor, deemed to be unsafe from use upon the field of combat.
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#All combatants shall act in a courteous and chivalrous manner at all times.
          All combatants shall act in a courteous and chivalrous manner at all times.
+
#No one may be required to participate in combat related activities.
          No one may be required to participate in combat related Activities.
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#No weapons shall be thrown within the Lists of a tournament.
          No weapons shall be thrown within the Lists of a tournament. The use of approved thrown weapons for melee shall conform to the appropriate Kingdom Conventions of Combat.
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#No striking an opponent with excessive force
      Behavior on the Field
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#The instructions of the marshals on the field shall be followed at all times.
          Striking an opponent with excessive force is forbidden.
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#Should a safety issue arise the marshal will call “HOLD” and all combat activity in the list will stop until the marshal indicates that it is safe to resume.
          The instructions of the marshals on the field shall be followed at all times.
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#Each fighter shall maintain control over their temper at all times.
          Should a safety issue arise the marshal will call “HOLD” and all combat activity in the list will stop until the marshal indicates that it is safe to resume.
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#No behavior that takes deliberate advantage of an opponent’s chivalry or safety-consciousness, or that takes deliberate unfair advantage of an opponent
          Each fighter shall maintain control over his or her temper at all times.
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#A fighter shall not deliberately strike a helpless opponent.
          Any behavior that takes deliberate advantage of an opponent’s chivalry or safety-consciousness, or that takes deliberate unfair advantage of an opponent, is prohibited.
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#Any fighter who obtains an unfair advantage by repeatedly becoming “helpless” (for example, by falling down or losing their weapon) may, after being warned by the marshals on the field, be forced to yield the fight at the next occurrence of such behavior.
          A fighter shall not deliberately strike a helpless opponent.
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#No grappling, tripping, throwing, punching, kicking, and wrestling
          Any fighter who obtains an unfair advantage by repeatedly becoming “helpless” (for example, by falling down or losing their weapon) may, after being duly warned by the marshals on the field, be forced to yield the fight at the next occurrence of such behavior.
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#No deliberately striking an opponent with a shield (shield bashing)
          Grappling, tripping, throwing, punching, kicking, and wrestling are prohibited.
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#No grasping an opponent’s person, shield, or weapon
          Deliberately striking an opponent with a shield (shield bashing) is forbidden.
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==Target Areas==
          Grasping an opponent’s person, shield, or weapon is prohibited.
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#Legal target areas are the same as those in adult rattan combat, except face thrusts are not allowed in Division 1.  
          Target Areas
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#Shots to the groin and throat are legal, but discouraged.
              Legal target areas are the same as those in adult rattan combat, except face thrusts are not allowed in Division 1.  
+
==Acknowledgement of Blows==
              Shots to the groin and throat are legal, but discouraged.
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#Calibration
          Acknowledgement of Blows
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##Division 1 : Intentional Touch. This is a clean, unimpeded blow that is readily felt through a single layer of medium weight cloth, but is not hard enough to sting on bare skin.<br /> Face thrusts are not allowed.
Calibration
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##Division 2: Positive Contact. This is a clean, unimpeded blow that is readily felt through 5 mm of padded cloth, but is not hard enough to sting in an area covered by medium weight cloth.<br /> Face thrusts have touch calibration.
  Division 1 : Intentional Touch. This is a clean, unimpeded blow that is
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##Division 3: Light Force. This is a clean, unimpeded blow that may be readily felt through 9 mm of closed cell foam, but is not hard enough to hurt through 5 mm of padded cloth.<br /> Face thrusts have touch calibration.
readily felt through a single layer of medium weight cloth, but is not hard enough
+
##It is recommended that marshals use material of the appropriate thickness to demonstrate levels of calibration.
to leave a bruise on bare skin. Face thrusts are not allowed.
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#Excessively hard blows are not permitted in any division. Any combatant who persists in hitting too hard after appropriate warning shall be removed from the field and may be subject to additional sanctions such as having their authorization suspended.
Division 2: Positive Contact. This is a clean, unimpeded blow that is
+
#Youth combatants are encouraged to honorably judge the effectiveness of blows they receive. The opposing combatant may not judge the effectiveness of their own blow. Information not available to the combatant being struck may be supplied by the opposing combatant or the marshal, including blade orientation upon impact, apparent force transmitted, or apparent location and angle of the blow’s impact based upon the observer’s angle of observation. When necessary, the marshal on the field shall intervene and call blows.
readily felt through 6 mm of open cell padding, but is not hard
+
#Special tournaments or combat rules may redefine what areas of the body are armored, and to what extent, so long as all the participants are made aware of the special conditions prior to the start of combat.
enough to leave a bruise in an area covered by medium weight cloth. Face
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#An effective blow will be defined as one that was properly oriented, and struck with sufficient force.
thrusts have touch calibration.
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#The minimum effective thrusting blow to the face shall be a touch. A correctly calibrated face thrust touches the face grill of the helm but does not move the head.
Division 3: Light Force. This is a clean, unimpeded blow that may be
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#Areas deemed illegal to strike: the hands from 25 mm above the wrist and below, the legs from 25 mm above the knees and below; shall be considered safe from all attack.
readily felt through 12 mm of open cell padding, but is not hard
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#An effective blow to the head, neck, or torso shall be judged fatal or completely disabling, rendering the fighter incapable of further combat.
enough to leave a bruise through 6 mm of open cell foam padding.
+
#An effective blow to the arm above the wrist will disable the arm. The arm shall then be considered useless to the fighter and may not be used for either offense or defense.<br /> A second blow to a disabled arm is considered to have struck the torso.
Face thrusts have touch calibration.
+
#An effective blow to the leg above the knee will disable the leg. The fighter must then fight kneeling, sitting, or standing on the foot of the uninjured leg.
It is recommended that marshals use open cell foam of the appropriate
+
#The minimum effective blow from any THROWN weapon is touch.
thickness to demonstrate levels of calibration.
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##Javelins, when used as one-handed thrusting weapons, require the same force as any other thrusting weapon appropriate for that division.
Excessively hard blows are not permitted in any division. Any combatant
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##When judging the outcome of a delivered blow, all fighters are expected to take into account the nature of the weapon being used by their opponent and the location of the point of impact of that weapon.  
who persists in hitting too hard after appropriate warning shall be removed from
+
##A blow that strikes with sufficient force and proper orientation shall be considered effective, regardless of what it hits prior to striking the combatant.
the field and may be subject to additional sanctions such as having their
+
##A blow that includes the dropping of the striking weapon, at the moment of impact, shall not be counted.
authorization suspended.
 
Youth combatants are encouraged to honorably judge the effectiveness of blows
 
they receive. The opposing combatant may not judge the effectiveness of his or her
 
own blow. Information unavailable to the combatant being struck may be supplied by
 
the opposing combatant or the marshal, including blade orientation upon impact,
 
apparent force transmitted, or apparent location and angle of the blow’s impact based
 
upon the observer’s angle of observation. When necessary, the marshal on the field
 
shall intervene and call blows.
 
Special tournaments or combat rules may redefine what areas of the body
 
are armored, and to what extent, so long as all the participants are made aware
 
of the special conditions prior to the start of combat.
 
An effective blow will be defined as one that was properly oriented, and struck
 
with sufficient force.
 
The minimum effective thrusting blow to the face shall be a touch. A
 
correctly calibrated face thrust touches the face grill of the helm but does not
 
move the head.
 
Areas deemed illegal to strike: the hands from 1.0 inch (25.4 mm) above
 
the wrist and below, the legs from 1.0 inch (25.4 mm) above the knees and
 
below; shall be considered safe from all attack.
 
An effective blow to the head, neck, or torso shall be judged fatal or
 
completely disabling, rendering the fighter incapable of further combat.
 
An effective blow to the arm above the wrist will disable the arm. The arm
 
shall then be considered useless to the fighter and may not be used for either
 
offense or defense. A second blow to a disabled arm is considered to have
 
struck the torso.
 
An effective blow to the leg above the knee will disable the leg. The
 
fighter must then fight kneeling, sitting, or standing on the foot of the
 
uninjured leg.
 
The minimum effective blow from any THROWN weapon is touch.
 
Javelins, used as one-handed thrusting weapons, require the same force as any
 
other thrusting weapon appropriate for that division.
 
When judging the outcome of a delivered blow, all fighters are expected to take
 
into account the nature of the weapon being used by their opponent and the location of
 
the point of impact of that weapon. A blow that strikes with sufficient force and proper
 
orientation shall be considered effective, regardless of what it hits prior to striking the
 
combatant.
 
A blow that includes the dropping of the striking weapon, at the moment of
 
impact, shall not be counted.
 
  
 
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</div>
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[[Category:Youth_Armoured_Combat_Draft_Handbook | E]]

Revision as of 05:18, 15 April 2021


Rules of the Lists and Conventions of Combat

  1. Conventions may be modified for a specific tournament with the full explanation of the changes given to all of the combatants.
  2. All combatants shall use the minimum armor and weapons standards for their division
  3. All youth combatants shall have their armor and weapons are inspected by a youth combat marshal prior to combat at each and every SCA event or fighting practice.
  4. A rostered marshal may disallow use of any weapon, or armor, deemed to be unsafe from use upon the field of combat.
  5. All combatants shall act in a courteous and chivalrous manner at all times.
  6. No one may be required to participate in combat related activities.
  7. No weapons shall be thrown within the Lists of a tournament.
  8. No striking an opponent with excessive force
  9. The instructions of the marshals on the field shall be followed at all times.
  10. Should a safety issue arise the marshal will call “HOLD” and all combat activity in the list will stop until the marshal indicates that it is safe to resume.
  11. Each fighter shall maintain control over their temper at all times.
  12. No behavior that takes deliberate advantage of an opponent’s chivalry or safety-consciousness, or that takes deliberate unfair advantage of an opponent
  13. A fighter shall not deliberately strike a helpless opponent.
  14. Any fighter who obtains an unfair advantage by repeatedly becoming “helpless” (for example, by falling down or losing their weapon) may, after being warned by the marshals on the field, be forced to yield the fight at the next occurrence of such behavior.
  15. No grappling, tripping, throwing, punching, kicking, and wrestling
  16. No deliberately striking an opponent with a shield (shield bashing)
  17. No grasping an opponent’s person, shield, or weapon

Target Areas

  1. Legal target areas are the same as those in adult rattan combat, except face thrusts are not allowed in Division 1.
  2. Shots to the groin and throat are legal, but discouraged.

Acknowledgement of Blows

  1. Calibration
    1. Division 1 : Intentional Touch. This is a clean, unimpeded blow that is readily felt through a single layer of medium weight cloth, but is not hard enough to sting on bare skin.
      Face thrusts are not allowed.
    2. Division 2: Positive Contact. This is a clean, unimpeded blow that is readily felt through 5 mm of padded cloth, but is not hard enough to sting in an area covered by medium weight cloth.
      Face thrusts have touch calibration.
    3. Division 3: Light Force. This is a clean, unimpeded blow that may be readily felt through 9 mm of closed cell foam, but is not hard enough to hurt through 5 mm of padded cloth.
      Face thrusts have touch calibration.
    4. It is recommended that marshals use material of the appropriate thickness to demonstrate levels of calibration.
  2. Excessively hard blows are not permitted in any division. Any combatant who persists in hitting too hard after appropriate warning shall be removed from the field and may be subject to additional sanctions such as having their authorization suspended.
  3. Youth combatants are encouraged to honorably judge the effectiveness of blows they receive. The opposing combatant may not judge the effectiveness of their own blow. Information not available to the combatant being struck may be supplied by the opposing combatant or the marshal, including blade orientation upon impact, apparent force transmitted, or apparent location and angle of the blow’s impact based upon the observer’s angle of observation. When necessary, the marshal on the field shall intervene and call blows.
  4. Special tournaments or combat rules may redefine what areas of the body are armored, and to what extent, so long as all the participants are made aware of the special conditions prior to the start of combat.
  5. An effective blow will be defined as one that was properly oriented, and struck with sufficient force.
  6. The minimum effective thrusting blow to the face shall be a touch. A correctly calibrated face thrust touches the face grill of the helm but does not move the head.
  7. Areas deemed illegal to strike: the hands from 25 mm above the wrist and below, the legs from 25 mm above the knees and below; shall be considered safe from all attack.
  8. An effective blow to the head, neck, or torso shall be judged fatal or completely disabling, rendering the fighter incapable of further combat.
  9. An effective blow to the arm above the wrist will disable the arm. The arm shall then be considered useless to the fighter and may not be used for either offense or defense.
    A second blow to a disabled arm is considered to have struck the torso.
  10. An effective blow to the leg above the knee will disable the leg. The fighter must then fight kneeling, sitting, or standing on the foot of the uninjured leg.
  11. The minimum effective blow from any THROWN weapon is touch.
    1. Javelins, when used as one-handed thrusting weapons, require the same force as any other thrusting weapon appropriate for that division.
    2. When judging the outcome of a delivered blow, all fighters are expected to take into account the nature of the weapon being used by their opponent and the location of the point of impact of that weapon.
    3. A blow that strikes with sufficient force and proper orientation shall be considered effective, regardless of what it hits prior to striking the combatant.
    4. A blow that includes the dropping of the striking weapon, at the moment of impact, shall not be counted.