Siege Draft:Combat - Siege Engine Operation
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Siege Engine Operation
- If you are operating a siege engine in combat, you must be armoured to Lochac's armour requirements for combat archers.
- Siege engine crews must be made up of combatants who are authorised in siege and are familiar with the engine that they are operating.
- Siege engine crews must inspect their engine for wear, stress, and fatigue before each battle and, if possible, during holds.
- During holds, you are not allowed to cock, load, move, or in any other way make your engine ready. Already covered in AC rules - 4.5.3.g and 4.5.6.b
- Siege engine crews must immediately secure their engine if it becomes unsafe.
- You must remove the engine from the field at your earliest opportunity.
- Siege engine crews are responsible for the safe operation of their engine during combat.
- You must make sure that crew members are clear of moving parts and that non-crew personnel are not directly in front of the engine and not within 5 feet (1.52m) of the travel path of moving parts before discharging your weapon.
- Siege engine crews are responsible for the safety and condition of their ammunition, and must visually inspect each round for damage before it is fired.
- Ammunition that has been inspected prior to the battle does not need to be re-inspected before it is fired, but any ammunition that has been retrieved from the field must be re-inspected.
- Engines must not fire ammunition that is not designed for that weapon.
- It is recommended that siege engine crews give verbal commands for each phase of engine operation.
- Moved from Siege Ammunition Damage as it's about firing it. While it would be preferable to not have to impose any arbitrary maximum rate of fire, if there are a large number of siege engines at an event, it may be necessary for reasons of fair game play. If so, the following is recommended:
- Type A engines should be allowed to fire no more than 1 time per minute.
- Type B engines should be allowed to fire no more than 2–3 times per minute.