Armoured Combat:Classes of Participant and Combat: Difference between revisions

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{{DISPLAYTITLE: Glossary}}
<div class='rulesNumbering'  style="counter-reset: page  1">


The definitions that follow apply throughout the Handbook, unless specifically stated otherwise. They are intended to clarify usage and establish a frame of reference for the various materials used in SCA combat.
==Classes of participant==
The term "combatant" is used in these rules to refer to people who are actually fighting, whether with melee or missile weapons. The term "participant" is used to refer to everyone taking an active role in combat-related activities. Everyone on the field, combatant, auxiliary or non-combatant, is a participant. "Plumed participants" refers to both plumed combatants and plumed auxiliaries.


==Armor Materials==
===Armoured combatant===
;<span id="Archer's Gauntlets">Archer's Gauntlets</span>
#Armoured combatants are people who engage in armoured combat with melee weapons. They:
:Hand protection worn by combat archers and siege engineers consisting of ice hockey gloves with the fingers cut off, so that the back of the hand and the wrist are protected. A half gauntlet made of rigid material, lined with ¼ inch (6mm) of closed-cell foam is equivalent.
## Can be targeted by all types of weapon.
## Can use all types of weapon, subject to appropriate authorisation.
## Must be at least 18 years of age, or at least 16 years of age with parental consent.


;<span id="Aventail">Aventail</span>
===Plumed combatant===
:Flexible curtain of chainmail on a helmet, extending to cover the neck and shoulders
# Plumed combatants are people who participate in combat-related activities but do not engage in armoured combat with melee weapons. They:
## May not be targeted with melee weapons.
## Must wear a plume on their helmets to signify their status as plumed participants.
## Can use and be targeted by missile weapons.
## May not carry or use any melee weapon, including thrust-and-throw weapons.
## Must remain outside the 5m range of all plumed opponents.
## Must be at least 18 years of age, or at least 16 years of age with parental consent.


;<span id="Bars">Bars</span>
===Plumed auxiliary===
:Used in the visor or faceplate of helms, bars shall be mild steel a minimum of 3/16 inch (4.5mm) in diameter, or the equivalent. If the distance between crossbars is 2 inches (50.8mm) or less, 1/8 inch (3.2mm) bars may be used.
# Plumed auxiliaries are people who participate in a partisan fashion in combat-related activities but who may not engage in actual armoured combat, e.g., banner-bearers, drummers, etc. They:
## May not be targeted with melee weapons.
## Must wear a plume in their helmets to signify their status as plumed participants.
## Can be targeted with missile weapons.
## May not carry or use any weapon.
## Must remain outside the 5m range of all plumed opponents.
## Must be at least 18 years of age, or 16 years of age with parental consent.


;<span id="Camail">Camail</span>
===Non-combatants===
:Flexible curtain of mail or leather on a helm, extending to cover the neck (also aventail)
# Non-combatants are people, such as marshals, who provide a supporting role to combat or who are present on the field during combat without being part of the combat itself. They:
## May not be targeted by any weapon, but should be prepared to be inadvertently struck by missiles.
## Must be appropriately armoured if they remain on the field during war combat with missiles.
## Must be at least 18 years of age, or 16 years of age with parental consent if they remain on the field during combat.
## Must be at least 18 years of age to act as marshals.


;<span id="Closed-cell foam">Closed-cell foam</span>
===Spectators===
:Stiff foam with closed cells, less dense than resilient foam (e.g., Ensolite)
#Anyone present in the general area where combat activities are taking place, but not on the field at the time combat is taking place, is deemed to be a spectator. This includes, but is not limited to, people such as chirurgeons and water bearers who enter the field during breaks in combat as well as fighters not currently on the field. They:
## Must obey the instructions of marshals.
## Must not enter the war field unless combat has ended and "helms off" has been called by the marshal of the field.
## May not enter or remain on the field while combat is taking place.


;<span id="Equivalent">Equivalent</span>
==Classes of combat==
:Virtually identical to the specified material in effect or function, including impact resistance, impact distribution, and impact absorption characteristics, but not necessarily in physical dimensions.
===General information===
{| class="wikitable"
|+Table 1.1: Properties of classes of combat
|-
! Combat class
! Many vs one<br/>engagement
! Non-combatants<br/>need armour
! Screening<br/>required
! Killing<br/>from behind
|-
! Tournament<br/>single combat
| No
| No
| No
| Forbidden
|-
! Tournament<br/>melee combat
| Yes
| No
| No
| Normally<br/>forbidden
|-
! War combat<br/>without missile weapons
| Yes
| No
| No
| Allowed
|-
! War combat
| Yes
| Yes
| No
| Allowed
|-
! War combat<br/>with arrows
| Yes
| Yes
| Yes
| Allowed
|}
:


;<span id="Foam">Foam</span>
===Tournament single combat===
:Any open- or closed-cell foam, including foam rubber, foam neoprene, polyurethane, etc.
# Tournament single combat occurs between two combatants within the bounds of a list field.
# Explicit engagement between combatants is not required in tournament single-combat bouts.
# Missile weapons may not be used.
# Unless specifically permitted by the terms of the tourney, helpless combatants may not be declared dead or forced to yield by their opponent - a hold is called if a combatant becomes helpless. Helpless combatants are defined in [[Armoured_Combat:Conventions_of_Combat#Helpless_Opponents|4.4.6.]]
# Single combat archery tournaments are considered a class of war combat with arrows.


;<span id="Gauge">Gauge</span>
===Tournament melee combat===
:U.S. sheet metal standard. Note that 16-gauge is officially 1/16 inch (.0625 inch or about 1.6mm), but commercially available sheet is frequently rolled to .058 or even .055 inch–much too thin for helms.
# Tournament melee combat is a combat that begins with two or more teams of combatants, or three or more combatants fighting as individuals.
# Combatants, including the final pair, must be engaged before they may strike at each other.
# Missile weapons may not be used.
# Unless specifically permitted by the terms of the tourney, helpless combatants may not be declared dead or forced to yield by their opponent - a hold is called if a combatant becomes helpless.
# Unless specifically forbidden by the terms of the tournament, ad-hoc teams may be formed and dissolved during the bout.
# Unless specifically forbidden by the terms of the tourney, engagements between groups of unequal number are allowed.
# The "kill from behind" manoeuvre may not be used unless explicitly notified to all combatants as part of the terms of the tournament.


;<span id="Gauntlet">Gauntlet</span>
=== War combat ===
:An armored glove covering the back of the hand and wrist to one inch above the wrist, fingers, and thumb.
# War combat takes place on the field of war, not within the lists of a tournament.
# Hand-to-hand combatants must be engaged before they may strike at each other.
# Combatants may discharge missile weapons at targets that they are not explicitly engaged with (subject to the relevant minimum range requirements).
# The kill from behind manoeuvre may be used. See [[Armoured_Combat:Conventions_of_Combat#Killing_from_behind|4.4.5]] for details of this manoeuvre.
# Helpless opponents may not be struck, but may be declared dead.
# If missile weapons are used, all non-combatants who remain on the field during combat must wear armour complying with the standards set out in [[Armoured_Combat:Armour_Requirements#Noncombatant_Armour_Requirements|7.15.]]
# Siege engines or structures may be used according to the rules set in the [[Siege:Handbook|Siege Engines Handbook]].


;<span id="Gorget">Gorget</span>
===War combat without missile weapons===
:A piece of armor designed to cover the throat and neck
# War combat takes place on the field of war, not on the list field.
# Fighters must be engaged before they may strike at each other.
# Missile weapons may not be used.
# The kill from behind manoeuvre may be used. See [[Armoured_Combat:Conventions_of_Combat#Killing_from_behind|4.4.5]] for details of this manoeuvre.
# Helpless opponents may not be struck, but may be declared dead.


;<span id="Heavy Leather">Heavy Leather</span>
=== War combat with arrows ===
:Stiff, oak-tanned leather nominally 11/64 inch (4.4mm) thick. Often referred to as 11oz. leather.
# All participants who remain on the field during combat must wear screening as described in [[Armoured_Combat:Armour_Requirements#Face_guards|7.5.]]
# War combat with arrows is war combat in which arrows or bolts equipped with "River Haven Blunts" are used. Combat with missile weapons, and all of the rules in [[#War_Combat|1.2.4]] apply.


;<span id="Mail">Mail</span>
:Any fabric of small metal components either linked together (e.g., chain) or attached to a flexible backing (e.g., ring or scale)


;<span id="Padding">Padding</span>
</div>
:Quilted or multi-layered cloth material, such as mattress pads, moving pads, carpet, felt, or equivalent
[[Category:Fighters Handbook | A]]
 
;<span id="Half gauntlet">Half gauntlet</span> (also called a partial-gauntlet or demi-gauntlet)
: An armored glove covering the back of the hand and to one inch above the wrist and at least the first knuckle of the thumb.
 
;<span id="Plate">Plate</span>
:Large components of rigid material
 
;<span id="Resilient foam">Resilient foam</span>
:Dense, plastic, closed-cell foam such as ethyl polymer
 
;<span id="Rigid material">Rigid material</span>
:<ol><li> Steel of no less than 18 gauge, or aluminum of no less than 0.075 inch (1.9mm)</li><li>Other metals of sufficient thickness to give similar rigidity to those listed above to include treated steel or aluminum</li><li> High-impact-resistant plastics such as ABS or polyethylene of sufficient thickness to give similar rigidity to those listed above</li><li> Heavy leather (as defined above) that has been hardened in hot wax, soaked in polyester resin (properly catalyzed), or treated in such a manner as to permanently harden the leather</li><li> Two layers of untreated heavy leather</li><li> Other materials equivalent to those items listed above (Any armor of unusual construction or material must meet the approval of the Kingdom Earl Marshal or their designated deputy.)</li><ol>
 
;<span id="Steel">Steel</span>
:Cold- or hot-rolled mild steel or equivalent ferrous material
 
==Weapons==
;<span id="Approved rigid plastics">Approved rigid plastics</span>
:Siloflex and Siloflex equivalents are currently the only rigid plastic approved for the striking surface of a weapon. The approved equivalent for Lochac is OD 32mm (approx ID 25mm), medium density, black polyethylene water pipe, 12 bar pressure rating.
 
;<span id="Flail">Flail</span>
:A weapon with a striking surface attached to the handle via a flexible arm or pivot
 
;<span id="Laminated rattan">Laminated rattan</span>
:Two pieces of rattan, each being at least 1¼ inch (31.8mm) in diameter, attached to one another with a short overlap by tape or other method of binding. Maximum length of the overlap shall be 18" (457.2mm) or half of the length of the added rattan, whichever is shorter. Note that use of glues, epoxies, or adhesives, which substantially reduce the flexibility of the rattan, is prohibited.
 
;<span id="Missile weapon">Missile weapon</span>
:Any weapon which is intended to deliver a blow without being held in the hand (e.g., arrows, javelins, quarrels, or various soft projectiles from catapults)
 
;<span id="Polearms">Polearms</span>
:Hafted weapons, generally long, designed to be wielded with two hands (e.g., glaives, halberds, etc.)
 
;<span id="Progressively resistant give">Progressively resistant give</span>
:(As used in discussions of thrusting tips) As pressure is applied directly to the thrusting surface, it will compress gradually, without bottoming-out or bending to the
side enough to expose the end of the blade or haft of the weapon it is attached to.
 
;<span id="Quillions">Quillions</span>
:Cross-guards of a sword
 
;<span id="Siloflex">Siloflex</span>
:A brand-name polyethylene tubing made from PE3408 resin and conforming to ASTM D2239 standards. One-inch diameter Siloflex has an internal diameter of 1 inch (25.4mm) and an outer diameter of 1¼ inch (31.8mm) and may be used as an outer skin for a single-handed sword or for the outer layer of a throwing weapon. Smaller ¾-inch diameter Siloflex has an internal diameter of ¾ inches (19.05mm) and an outer diameter of 1 inch (25.4mm) and may be used inside a 1¼ inch (31.8mm) diameter tube for throwing weapons. Siloflex tubing rated at 160 PSI will provide the appropriate diameters.
 
;<span id="Siloflex equivalent">Siloflex equivalent</span>
:Other tubing or pipe, typically made for drinking water applications, made from polyethylene resins with the ASTM classification of PE 3408 and produced to the ASTM D2239 standard. The material should have a minimum of ¼ inch (6.35mm) wall thickness and an outer diameter of at least 1¼ inch (31.8mm) for use as a skin over rattan for a single-handed sword or the outer surface of a throwing weapon, or an outer diameter of 1 inch (25.4mm) for use as the inner layer of a throwing weapon.
:The approved equivalent for Lochac is OD 32mm (approx ID 25mm), medium density, black polyethylene water pipe, 12 bar pressure rating.
 
;<span id="Spears">Spears</span>
:Hafted weapons designed for thrusting only;<span id=" also called pikes"> also called pikes</span>
 
;<span id="Single-handed mass weapons">Single-handed mass weapons</span>
:Maces, axes, war hammers, or other weapons designed primarily to crush or punch holes (on account of the weight of the real weapons), rather than primarily to cut (on account of sharp edges on the real weapon). Maximum length for single-handed mass weapons is 48 inches (122cm).
 
;<span id="Slider">Slider</span>
:A tube or similar device that wraps around the shaft of a spear and is held in one hand, allowing the spear to slide through it. Use of sliders is prohibited.
 
;<span id="Split rattan">Split rattan</span>
:Rattan of at least 1¼ inch diameter which has been split in two and applied to a weapon such that the striking surface of the split piece retains a cross section of 1¼ inch. Split rattan construction does not place the split rattan directly against the non-split haft of the weapon, but rather spaces the split off of the haft to allow give in the head by flexion of the split of rattan.
 
;<span id="Swords">Swords</span>
:Single- or double-edged, bladed cutting weapons (including swords with thrusting tips)
 
;<span id="Two-handed cutting or smashing weapons">Two-handed cutting or smashing weapons</span>
:Includes two-handed swords, greatswords, bastard swords, polearms, and similar weapons.
 
==Other Definitions==
;<span id="Armored Combat">Armored Combat</span>
:A full-contact, non-choreographed re-creation of medieval foot combat utilizing clothing, protective armor, and simulated weapons constructed in accordance with SCA standards, with the overall goal of recreating the appearance and methods of combat from the historical period covered by the SCA. For purposes of this definition, all combatants are held to be equipped in the same manner, defined as that of approximately 1100 AD: a knee-length mail hauberk, one-piece helm with nasal, and boiled leather defenses for the lower arms and legs. Weapons and armor are constructed from approved materials as defined by the Society Marshal. Adult Armoured Combat as defined above does not include light contact martial forms, such as Rapier and Youth Combat.
:Adult Armoured Combat includes all Combat Archery and Siege weaponry used in melees or for war.
 
;<span id="Armoured fighter">Armoured fighter</span>
:A combatant equipped in armor meeting at least the minimum requirements for combat using rattan weapons, and who uses said rattan weapons in combat.
 
;<span id="Authorisation">Authorisation</span>
:A procedure which determines that the individual fighter has, at minimum, read and become familiar with the rules of combat, been observed while fighting, and met any further requirements for authorisation to ensure that he or she does not constitute an exceptional safety hazard (either to self or to others). Details of the procedure used vary from Kingdom to Kingdom and may include further requirements. (Note: The former term "qualification" is still heard, but should be avoided.)
 
;<span id="Battle">Battle</span>
:A single combat event in a war or war game wherein a specific scenario is enacted
 
;<span id="Combat archer">Combat archer</span>
:A combatant equipped in armor meeting at least the minimum requirements for combat using rattan weapons and who will be using archery equipment in combat.
 
;<span id="Directed touch">Directed touch</span>
:A thrust that contacts the face-guard of the helm and, while maintaining contact with the face-guard, continues to travel in the direction of the face.
 
;<span id="Earl Marshal">Earl Marshal</span>
:The warranted chief marshal of a Kingdom
 
;<span id="Effective blow">Effective blow</span>
:A blow delivered with effective technique for the particular type of weapon used and struck properly oriented and with sufficient force.
 
;<span id="Lists/List Field/Tourney Field">Lists/List Field/Tourney Field</span>
:The defined area for fighting, or the fighting field, usually with a roped-off boundary.
 
;<span id="Fully armoured">Fully armoured</span>
:For the purposes of acknowledging blows, a fully armoured fighter is presumed to be wearing a lightweight, short-sleeved, knee-length, riveted-mail hauberk over a padded gambeson, with boiled leather arm and leg defenses and an open-faced iron helm with a nasal. (The helm may be presumed to include a very light chain mail drape permitting vision and resisting cuts by a mere touch of a bladed weapon.) Also, the hands, wrists, knees and lower legs, and feet, including the areas up to 1 inch (2.5cm) above the kneecap and 1 inch (2.5cm) above the bend of the wrist, are not legal targets.
 
;<span id="Helpless opponent">Helpless opponent</span>
:An opponent who is unable to defend him- or herself from attack for reasons beyond their control. An unarmed opponent is not necessarily helpless.
 
;<span id="Knights Marshal">Knights Marshal</span>
:The warranted chief marshal of a Barony, Province, Shire, Canton, etc.
 
;<span id="Missile weapons">Missile weapons</span>
:Projectile weapons including, but not limited to, bows and arrows, crossbows and bolts, slings and stones or bullets, javelins, darts, and throwing axes
 
;<span id="Marshal">Marshal</span>
:Someone who is monitoring the conduct of combat on the field (The Marshal in Charge of an event shall be a rostered marshal;<span id=" other individual marshals may or may not be, so long as the Marshal in Charge finds them competent to do the job.)"> other individual marshals may or may not be, so long as the Marshal in Charge finds them competent to do the job.)</span>
 
;<span id="Melee weapons/Rattan weapons">Melee weapons/Rattan weapons</span>
:Rattan or equivalent weapons including, but not limited to, swords of all lengths, great weapons, mass weapons, pole arms and spears.
 
;<span id="Rostered marshal">Rostered marshal</span>
:An appointed marshal who is listed on a roster. The roster must include the legal and Society names, address, phone number, and the appointment and expiration dates for each officer.
:It must be signed by the appropriate Royalty and the responsible superior officer, and be updated regularly. The roster must contain a statement that it is the current roster of (office) for the (kingdom, principality) of the Society as of (date). Local Knight Marshals, as and marshals who are able to perform authorisations must be either warranted or rostered.
 
;<span id="Scenario limits">Scenario limits</span>
:The body of rules and definitions which apply to a specific battle, such as the description of real or imaginary terrain features, obstacles, weapons limitations, allowable conduct, and scoring.
 
;<span id="Siege Engineer">Siege Engineer</span>
:A fully armoured participant in armored combat who operates a siege engine.
 
;<span id="Society Marshal">Society Marshal</span>
:Marshal of the Society, Society Earl Marshal (SEM): the warranted chief marshal of the Society for Creative Anachronism
 
;<span id="War">War</span>
:A declared state of feigned hostility between two or more kingdoms, branches, or other recognised SCA groups, for the express intent of holding group combat.
 
;<span id="War maneuvers">War maneuvers</span>
:Group combat events not involving a state of declared hostility, usually with both sides drawn from all of the kingdoms, branches, or other recognized SCA groups participating
 
;<span id="Warranted marshal">Warranted marshal</span>
:An appointed marshal who has been appointed by a Warrant of Appointment to Office of the SCA Inc., signed by the appropriate Royalty and the responsible superior officer. Local Knight Marshals, as and marshals who are able to perform authoriwations must be either warranted or rostered.
 
;<span id="Youth Combat">Youth Combat</span>
:A program designed for minors ages 6-17. These programs require armour, require certain weapon construction techniques and materials, train young fighters in proper etiquette, the concepts of Chivalry, Honor and Courtesy, teach teamwork and good sportsmanship, as well as effective fighting arts, in a definitely competitive environment that parallels Adult Armoured Combat. It employs Marshals, authorisations and strict controls. The Marshallate is responsible for Youth Combat, and each Kingdom is allowed to develop and run its own program.
 
[[Category:Fighters Handbook | M]]

Latest revision as of 03:10, 10 November 2024

Classes of participant

The term "combatant" is used in these rules to refer to people who are actually fighting, whether with melee or missile weapons. The term "participant" is used to refer to everyone taking an active role in combat-related activities. Everyone on the field, combatant, auxiliary or non-combatant, is a participant. "Plumed participants" refers to both plumed combatants and plumed auxiliaries.

Armoured combatant

  1. Armoured combatants are people who engage in armoured combat with melee weapons. They:
    1. Can be targeted by all types of weapon.
    2. Can use all types of weapon, subject to appropriate authorisation.
    3. Must be at least 18 years of age, or at least 16 years of age with parental consent.

Plumed combatant

  1. Plumed combatants are people who participate in combat-related activities but do not engage in armoured combat with melee weapons. They:
    1. May not be targeted with melee weapons.
    2. Must wear a plume on their helmets to signify their status as plumed participants.
    3. Can use and be targeted by missile weapons.
    4. May not carry or use any melee weapon, including thrust-and-throw weapons.
    5. Must remain outside the 5m range of all plumed opponents.
    6. Must be at least 18 years of age, or at least 16 years of age with parental consent.

Plumed auxiliary

  1. Plumed auxiliaries are people who participate in a partisan fashion in combat-related activities but who may not engage in actual armoured combat, e.g., banner-bearers, drummers, etc. They:
    1. May not be targeted with melee weapons.
    2. Must wear a plume in their helmets to signify their status as plumed participants.
    3. Can be targeted with missile weapons.
    4. May not carry or use any weapon.
    5. Must remain outside the 5m range of all plumed opponents.
    6. Must be at least 18 years of age, or 16 years of age with parental consent.

Non-combatants

  1. Non-combatants are people, such as marshals, who provide a supporting role to combat or who are present on the field during combat without being part of the combat itself. They:
    1. May not be targeted by any weapon, but should be prepared to be inadvertently struck by missiles.
    2. Must be appropriately armoured if they remain on the field during war combat with missiles.
    3. Must be at least 18 years of age, or 16 years of age with parental consent if they remain on the field during combat.
    4. Must be at least 18 years of age to act as marshals.

Spectators

  1. Anyone present in the general area where combat activities are taking place, but not on the field at the time combat is taking place, is deemed to be a spectator. This includes, but is not limited to, people such as chirurgeons and water bearers who enter the field during breaks in combat as well as fighters not currently on the field. They:
    1. Must obey the instructions of marshals.
    2. Must not enter the war field unless combat has ended and "helms off" has been called by the marshal of the field.
    3. May not enter or remain on the field while combat is taking place.

Classes of combat

General information

Table 1.1: Properties of classes of combat
Combat class Many vs one
engagement
Non-combatants
need armour
Screening
required
Killing
from behind
Tournament
single combat
No No No Forbidden
Tournament
melee combat
Yes No No Normally
forbidden
War combat
without missile weapons
Yes No No Allowed
War combat Yes Yes No Allowed
War combat
with arrows
Yes Yes Yes Allowed

Tournament single combat

  1. Tournament single combat occurs between two combatants within the bounds of a list field.
  2. Explicit engagement between combatants is not required in tournament single-combat bouts.
  3. Missile weapons may not be used.
  4. Unless specifically permitted by the terms of the tourney, helpless combatants may not be declared dead or forced to yield by their opponent - a hold is called if a combatant becomes helpless. Helpless combatants are defined in 4.4.6.
  5. Single combat archery tournaments are considered a class of war combat with arrows.

Tournament melee combat

  1. Tournament melee combat is a combat that begins with two or more teams of combatants, or three or more combatants fighting as individuals.
  2. Combatants, including the final pair, must be engaged before they may strike at each other.
  3. Missile weapons may not be used.
  4. Unless specifically permitted by the terms of the tourney, helpless combatants may not be declared dead or forced to yield by their opponent - a hold is called if a combatant becomes helpless.
  5. Unless specifically forbidden by the terms of the tournament, ad-hoc teams may be formed and dissolved during the bout.
  6. Unless specifically forbidden by the terms of the tourney, engagements between groups of unequal number are allowed.
  7. The "kill from behind" manoeuvre may not be used unless explicitly notified to all combatants as part of the terms of the tournament.

War combat

  1. War combat takes place on the field of war, not within the lists of a tournament.
  2. Hand-to-hand combatants must be engaged before they may strike at each other.
  3. Combatants may discharge missile weapons at targets that they are not explicitly engaged with (subject to the relevant minimum range requirements).
  4. The kill from behind manoeuvre may be used. See 4.4.5 for details of this manoeuvre.
  5. Helpless opponents may not be struck, but may be declared dead.
  6. If missile weapons are used, all non-combatants who remain on the field during combat must wear armour complying with the standards set out in 7.15.
  7. Siege engines or structures may be used according to the rules set in the Siege Engines Handbook.

War combat without missile weapons

  1. War combat takes place on the field of war, not on the list field.
  2. Fighters must be engaged before they may strike at each other.
  3. Missile weapons may not be used.
  4. The kill from behind manoeuvre may be used. See 4.4.5 for details of this manoeuvre.
  5. Helpless opponents may not be struck, but may be declared dead.

War combat with arrows

  1. All participants who remain on the field during combat must wear screening as described in 7.5.
  2. War combat with arrows is war combat in which arrows or bolts equipped with "River Haven Blunts" are used. Combat with missile weapons, and all of the rules in 1.2.4 apply.