Siege Draft:Combat - Authorisation And Marshalling: Difference between revisions

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==Siege engineer authorisation==
==Siege engine authorisation==
#Authorisation in siege will follow all requirements for combat in the field of war being sought.
#Lochac has a weapon-specific authorisation for siege engines, that makes you a siege engineer.
#If you want to authorise in siege, you must also hold an [[Armoured_Combat:Combat_Authorisation_Requirements|authorisation for armored combatant, or plumed participant]].
#Additional requirements for siege authorisation include demonstrating:
#Additional requirements for siege authorisation include demonstrating:
##understanding of the armour requirements for being a plumed participant
##understanding of the rules for siege.
##understanding of the rules for siege
##the ability to safely operate an engine.
##the ability to safely operate an engine
##the ability to inspect an engine for safety.
##the ability to inspect an engine for safety
##the ability to render an engine safe.
##the ability to render an engine safe
##Understanding of how engines/engineers are killed by opponents.
##Understanding of how engines/engineers are killed by opponents
#Prospective engineers should be observed for at least 1 battle before authorisations are made final.
#Prospective engineers should be observed for at least 1 battle before authorisations are made final.
==Marshalling siege combat==
==Marshalling siege combat==
#An authorised siege marshal must:
#An authorised siege marshal must:
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##be present on any field where siege engines are in use.
##be present on any field where siege engines are in use.
#During combat there must be at least 1 siege marshal for each end of the field that has a siege engine.
#During combat there must be at least 1 siege marshal for each end of the field that has a siege engine.
##We recommended at least 1 Siege Marshal for every 3 engines in use.
##We recommended at least 1 siege marshal for every 3 engines in use.
==Requirements for siege marshals==
#The armour requirements for marshals when siege is being used in combat are listed in [[Armoured_Combat:Armour_Requirements#Non-combatant_armour_requirements|the non-combatant armour requirements section of the Armoured Combat Fighters' Handbook]].
 
==Requirements for authorising as a siege marshal==
To authorise as a siege marshal, you must:
To authorise as a siege marshal, you must:
#be over the age of 18.
#Be over the age of 18.
#be a member of the SCA or its affilliates.
#Be a subscribing member of the SCA or its affilliates.
#be currently authorised in siege combat and have at least 1 year or 4 events of experience as an engineer, or
##Your authorisation to marshal will lapse while you do not hold a valid subscribing membership.
#have completed an appropriate siege marshal training program.
#Be currently authorised in siege combat and have at least 1 year or 4 events of experience as a siege engineer, or
#have a basic understanding of all major engine types employed:
#Have completed an appropriate siege marshal training program.
#*Ballista/Arbalest
#Have a basic understanding of all major engine types employed:
#*Catapult/Onager
#*ballista/arbalest
#*Trebuchet (both counterweight and man-powered).
#*catapult/onager
#know how to inspect engines and ammunition.
#*trebuchet (both counterweight and man-powered).
#know the current siege engine regulations.
#Know how to inspect engines and ammunition.
#know the basics of armoured combat marshalling (see [[Armoured_Combat:Handbook|the Armored Combat Marshals' Handbook).
#Know the current siege engine regulations.
#Know the basics of armoured combat marshalling (see [[Armoured_Combat:Handbook|the Armored Combat Marshals' Handbook).
##Being an authorised armoured combat marshal is recommended, but not required.
##Being an authorised armoured combat marshal is recommended, but not required.
##be able to conduct yourself safely on the field.
#Be able to conduct yourself safely on the field.
 
[[Category:Siege Combat Draft Handbook|C]]
==Armour requirements for siege marshals==
#The armour requirements for marshals when siege is being used in combat can be found in [[Armoured_Combat:Armour_Requirements#Non-combatant_armour_requirements|the non-combatant armour requirements section of the Armoured Combat Fighters' Handbook]].

Latest revision as of 03:25, 10 November 2024

Siege engine authorisation

  1. Lochac has a weapon-specific authorisation for siege engines, that makes you a siege engineer.
  2. If you want to authorise in siege, you must also hold an authorisation for armored combatant, or plumed participant.
  3. Additional requirements for siege authorisation include demonstrating:
    1. understanding of the rules for siege.
    2. the ability to safely operate an engine.
    3. the ability to inspect an engine for safety.
    4. the ability to render an engine safe.
    5. Understanding of how engines/engineers are killed by opponents.
  4. Prospective engineers should be observed for at least 1 battle before authorisations are made final.

Marshalling siege combat

  1. An authorised siege marshal must:
    1. oversee the inspection of engines and operators.
    2. be present on any field where siege engines are in use.
  2. During combat there must be at least 1 siege marshal for each end of the field that has a siege engine.
    1. We recommended at least 1 siege marshal for every 3 engines in use.
  3. The armour requirements for marshals when siege is being used in combat are listed in the non-combatant armour requirements section of the Armoured Combat Fighters' Handbook.

Requirements for authorising as a siege marshal

To authorise as a siege marshal, you must:

  1. Be over the age of 18.
  2. Be a subscribing member of the SCA or its affilliates.
    1. Your authorisation to marshal will lapse while you do not hold a valid subscribing membership.
  3. Be currently authorised in siege combat and have at least 1 year or 4 events of experience as a siege engineer, or
  4. Have completed an appropriate siege marshal training program.
  5. Have a basic understanding of all major engine types employed:
    • ballista/arbalest
    • catapult/onager
    • trebuchet (both counterweight and man-powered).
  6. Know how to inspect engines and ammunition.
  7. Know the current siege engine regulations.
  8. Know the basics of armoured combat marshalling (see [[Armoured_Combat:Handbook|the Armored Combat Marshals' Handbook).
    1. Being an authorised armoured combat marshal is recommended, but not required.
  9. Be able to conduct yourself safely on the field.