Siege Draft:Combat - Siege Engine Operation: Difference between revisions

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=Siege Engine Operation=
=Siege Engine Operation=
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==General Rules==
# If you are operating a siege engine in combat, you must be armoured to Lochac's [[Armoured_Combat:Armour_Requirements|armour requirements for combat archers.]]
# If you are operating a siege engine in combat, you must be armoured to Lochac's [[Armoured_Combat:Armoured_Combat:Armour_Requirements|armour requirements for combat archers.]]
# Siege engine crews must be made up of combatants who are authorised in siege and are familiar with the engine that they are operating.
# Siege engine crews must be made up of combatants who are authorised in siege and are familiar with the engine that they are operating.
# Siege engine crews must inspect their engine for wear, stress, and fatigue before each battle and, if possible, during holds.
# Siege engine crews must inspect their engine for wear, stress, and fatigue before each battle and, if possible, during holds.
# During holds, you are not allowed to cock, load, move, or in any other way make your engine ready.
# During holds, you are not allowed to cock, load, move, or in any other way make your engine ready. <span class="note">Already covered in AC rules - 4.5.3.g and 4.5.6.b</span>
# Siege engine crews must immediately secure their engine if it becomes unsafe.
# Siege engine crews must immediately secure their engine if it becomes unsafe.
##You must remove the engine from the field at your earliest opportunity.
##You must remove the engine from the field at your earliest opportunity.
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#Engines must not fire ammunition that is not designed for that weapon.
#Engines must not fire ammunition that is not designed for that weapon.
# It is recommended that siege engine crews give verbal commands for each phase of engine operation.
# It is recommended that siege engine crews give verbal commands for each phase of engine operation.
 
#<span class="note">Moved from Siege Ammunition Damage as it's about firing it. </span>While it would be preferable to not have to impose any arbitrary maximum rate of fire, if there are a large number of siege engines at an event, it may be necessary for reasons of fair game play. If so, the following is recommended:
##Type A engines should be allowed to fire no more than 1 time per minute.
##Type B engines should be allowed to fire no more than 2–3 times per minute.
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[[Category:Siege Combat Draft Handbook|G]]
[[Category:Siege Combat Draft Handbook|G]]

Latest revision as of 09:42, 10 November 2024

Siege Engine Operation

  1. If you are operating a siege engine in combat, you must be armoured to Lochac's armour requirements for combat archers.
  2. Siege engine crews must be made up of combatants who are authorised in siege and are familiar with the engine that they are operating.
  3. Siege engine crews must inspect their engine for wear, stress, and fatigue before each battle and, if possible, during holds.
  4. During holds, you are not allowed to cock, load, move, or in any other way make your engine ready. Already covered in AC rules - 4.5.3.g and 4.5.6.b
  5. Siege engine crews must immediately secure their engine if it becomes unsafe.
    1. You must remove the engine from the field at your earliest opportunity.
  6. Siege engine crews are responsible for the safe operation of their engine during combat.
    1. You must make sure that crew members are clear of moving parts and that non-crew personnel are not directly in front of the engine and not within 5 feet (1.52m) of the travel path of moving parts before discharging your weapon.
  7. Siege engine crews are responsible for the safety and condition of their ammunition, and must visually inspect each round for damage before it is fired.
    1. Ammunition that has been inspected prior to the battle does not need to be re-inspected before it is fired, but any ammunition that has been retrieved from the field must be re-inspected.
  8. Engines must not fire ammunition that is not designed for that weapon.
  9. It is recommended that siege engine crews give verbal commands for each phase of engine operation.
  10. Moved from Siege Ammunition Damage as it's about firing it. While it would be preferable to not have to impose any arbitrary maximum rate of fire, if there are a large number of siege engines at an event, it may be necessary for reasons of fair game play. If so, the following is recommended:
    1. Type A engines should be allowed to fire no more than 1 time per minute.
    2. Type B engines should be allowed to fire no more than 2–3 times per minute.