Youth Armoured Combat Draft:Rules of Group Combat: Difference between revisions

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{{DISPLAYTITLE:Melee Conventions}}
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Group combat involves more than two people fighting against each other. You can have group combat in a tournament, or in a war. It's often called melee combat.


==Melee Conventions==
==General==
#Youth fighters may only charge to gain ground. They may not intentionally run into their opponents.
#You are only allowed to run to get to where you can reach your opponents. You must not deliberately run into (charge) your opponents.
#Thrown weapons may be used in a melee scenario provided that all marshals and combatants are informed of their use before the melee begins.
#You can only use thrown weapons in a group combat if all of the marshals and all the other fighters are told about it first.
#Deliberately striking from behind without gaining engagement is forbidden.
#You are not allowed to hit somebody from behind who doesn't know you are there.
#No more than four fighters shall attack a single opponent except in the case of engaged units.
#In some group combat games, the marshal can allow you to "kill" someone from behind. Because you are not allowed to hit someone who doesn't know you are there, you do this by putting your weapon or your hand in front of your opponent's face (without touching them), and shout, "You are slain!". They are now out of the game or "dead".
##The marshal needs to tell everyone if this is allowed before the fighting starts.
##Killing from behind is not allowed in tournaments.
#No more than four fighters are allowed to attack a single opponent who is on their own.


==Unit engagement==
==Unit engagement==
#Unit engagement happens when two or more coherent units of opposing heavy combatants meet in combat.  
#A "unit" is a group of fighters (two or more) on the same side who are working together. This sometimes looks like just a group of people or can look like a wide line of people.
#In unit engagement, all combatants who are part of each unit are considered to be engaged with all combatants who are part of of the other unit(s).  
#To  join or to stay in a unit you must maintain coherency to one of the other fighters in the group. Coherency is weapons reach to another fighter of the group, this can be your or their weapons reach.
#In unit engagement, combatants who are part of a unit may strike at members of opposing units, who are to their front or side, without being considered to be “behind” or on their “blind side”.
#Unit engagement is when one unit meets another opposing unit in combat. This starts when one fighter of your unit comes into weapons reach of the opposing unit's fighters. The units are now "engaged".
#If a unit loses coherency, combatants from that unit are considered to have left the unit engagement and must be engaged as an individual, as per the “1 vs 1 engagement” rules below. 
#During a unit engagement, you are "engaged" with all of the fighters in the other unit, which means that you are allowed to strike at any of the opposing fighters, even if they are distracted by fighting someone else, or you are behind them, and they don't realise that you are about to try to hit them.
#In any circumstance other than that outlined in 7.2.3, striking an opponent from behind is cause for ejection from the field, and may be cause for further disciplinary action.
#If your unit has been engaged as just described, this means that you  can be hit from behind.
 
#When a fighter in a unit becomes separated, they are considered to have left the unit. If there are 2 or more fighters still together when it is a new smaller unit however, if it is just one  fighter you must use the "1 on 1 engagement" rules. A fighter is separated  from their unit if they have lost coherency to their unit.
==1 vs 1 engagement==
#If you hit someone from behind and you aren't part of an engaged unit, you will have to leave the field, and there may be further punishment.
#In tournament melee combat, a combatant shall engage their opponent by moving into the line of sight of the opponent they wish to engage and stating loudly “I am engaging you” or words to that effect.  
#In war combat, a combatant shall engage their opponent by moving into range in clear sight of the opponent they wish to engage and adopting an attacking posture. If a combatant has reason to believe that their opponent may not have seen them approach, they should verbally engage them as per the procedure above.  
#It is forbidden to strike at an opponent with whom you are not engaged.
#A combatant who turns their back on an opponent with whom they are engaged while remaining within weapons range is subject to being struck by that opponent until they leave weapons range.


==One on One engagement==
#In tournament group combat, you engage your opponent by moving into their line of sight, and loudly say, "I am engaging you" or something similar.
#In war combat, you engage your opponent by moving into range where they can see you and clearly show that you are about to attack them. If you don't think your opponent has actually seen you, loudly say, "I am engaging you" or something similar, and make sure that they are aware of you.
#You are not allowed to try to hit an opponent that you haven't engaged.
#If you are engaged with an opponent, and you turn your back on them, they can hit you from behind until you get out of weapon range.
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[[Category:Youth_Armoured_Combat_Draft_Handbook | F]]
[[Category:Youth_Armoured_Combat_Draft_Handbook | F]]

Latest revision as of 11:12, 17 May 2025

Group combat involves more than two people fighting against each other. You can have group combat in a tournament, or in a war. It's often called melee combat.

General

  1. You are only allowed to run to get to where you can reach your opponents. You must not deliberately run into (charge) your opponents.
  2. You can only use thrown weapons in a group combat if all of the marshals and all the other fighters are told about it first.
  3. You are not allowed to hit somebody from behind who doesn't know you are there.
  4. In some group combat games, the marshal can allow you to "kill" someone from behind. Because you are not allowed to hit someone who doesn't know you are there, you do this by putting your weapon or your hand in front of your opponent's face (without touching them), and shout, "You are slain!". They are now out of the game or "dead".
    1. The marshal needs to tell everyone if this is allowed before the fighting starts.
    2. Killing from behind is not allowed in tournaments.
  5. No more than four fighters are allowed to attack a single opponent who is on their own.

Unit engagement

  1. A "unit" is a group of fighters (two or more) on the same side who are working together. This sometimes looks like just a group of people or can look like a wide line of people.
  2. To join or to stay in a unit you must maintain coherency to one of the other fighters in the group. Coherency is weapons reach to another fighter of the group, this can be your or their weapons reach.
  3. Unit engagement is when one unit meets another opposing unit in combat. This starts when one fighter of your unit comes into weapons reach of the opposing unit's fighters. The units are now "engaged".
  4. During a unit engagement, you are "engaged" with all of the fighters in the other unit, which means that you are allowed to strike at any of the opposing fighters, even if they are distracted by fighting someone else, or you are behind them, and they don't realise that you are about to try to hit them.
  5. If your unit has been engaged as just described, this means that you can be hit from behind.
  6. When a fighter in a unit becomes separated, they are considered to have left the unit. If there are 2 or more fighters still together when it is a new smaller unit however, if it is just one fighter you must use the "1 on 1 engagement" rules. A fighter is separated from their unit if they have lost coherency to their unit.
  7. If you hit someone from behind and you aren't part of an engaged unit, you will have to leave the field, and there may be further punishment.

One on One engagement

  1. In tournament group combat, you engage your opponent by moving into their line of sight, and loudly say, "I am engaging you" or something similar.
  2. In war combat, you engage your opponent by moving into range where they can see you and clearly show that you are about to attack them. If you don't think your opponent has actually seen you, loudly say, "I am engaging you" or something similar, and make sure that they are aware of you.
  3. You are not allowed to try to hit an opponent that you haven't engaged.
  4. If you are engaged with an opponent, and you turn your back on them, they can hit you from behind until you get out of weapon range.