Siege Draft:Combat - Authorisation And Marshalling: Difference between revisions
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==Siege | ==Siege engine authorisation== | ||
# | #Lochac has a weapon-specific authorisation for siege engines, that makes you a siege engineer. | ||
#If you want to authorise in siege, you must also hold an [[Armoured_Combat:Combat_Authorisation_Requirements|authorisation for armored combatant, or plumed participant]]. | |||
#Additional requirements for siege authorisation include demonstrating: | #Additional requirements for siege authorisation include demonstrating: | ||
##understanding of the rules for siege. | |||
##understanding of the rules for siege | ##the ability to safely operate an engine. | ||
##the ability to safely operate an engine | ##the ability to inspect an engine for safety. | ||
##the ability to inspect an engine for safety | ##the ability to render an engine safe. | ||
##the ability to render an engine safe | ##Understanding of how engines/engineers are killed by opponents. | ||
##Understanding of how engines/engineers are killed by opponents | |||
#Prospective engineers should be observed for at least 1 battle before authorisations are made final. | #Prospective engineers should be observed for at least 1 battle before authorisations are made final. | ||
==Marshalling siege combat== | ==Marshalling siege combat== | ||
#An authorised siege marshal must: | #An authorised siege marshal must: | ||
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##be present on any field where siege engines are in use. | ##be present on any field where siege engines are in use. | ||
#During combat there must be at least 1 siege marshal for each end of the field that has a siege engine. | #During combat there must be at least 1 siege marshal for each end of the field that has a siege engine. | ||
##We recommended at least 1 | ##We recommended at least 1 siege marshal for every 3 engines in use. | ||
#The armour requirements for marshals when siege is being used in combat are listed in [[Armoured_Combat:Armour_Requirements#Non-combatant_armour_requirements|the non-combatant armour requirements section of the Armoured Combat Fighters' Handbook]]. | |||
==Requirements for authorising as a siege marshal== | ==Requirements for authorising as a siege marshal== | ||
To authorise as a siege marshal, you must: | To authorise as a siege marshal, you must: | ||
# | #Be over the age of 18. | ||
# | #Be a subscribing member of the SCA or its affilliates. | ||
##Your authorisation to marshal will lapse while you do not hold a valid subscribing membership. | ##Your authorisation to marshal will lapse while you do not hold a valid subscribing membership. | ||
# | #Be currently authorised in siege combat and have at least 1 year or 4 events of experience as a siege engineer, or | ||
# | #Have completed an appropriate siege marshal training program. | ||
# | #Have a basic understanding of all major engine types employed: | ||
#*ballista/arbalest | #*ballista/arbalest | ||
#*catapult/onager | #*catapult/onager | ||
#*trebuchet (both counterweight and man-powered). | #*trebuchet (both counterweight and man-powered). | ||
# | #Know how to inspect engines and ammunition. | ||
# | #Know the current siege engine regulations. | ||
# | #Know the basics of armoured combat marshalling (see [[Armoured_Combat:Handbook|the Armored Combat Marshals' Handbook). | ||
##Being an authorised armoured combat marshal is recommended, but not required. | ##Being an authorised armoured combat marshal is recommended, but not required. | ||
# | #Be able to conduct yourself safely on the field. | ||
[[Category:Siege Combat Draft Handbook|C]] |
Latest revision as of 03:25, 10 November 2024
Siege engine authorisation
- Lochac has a weapon-specific authorisation for siege engines, that makes you a siege engineer.
- If you want to authorise in siege, you must also hold an authorisation for armored combatant, or plumed participant.
- Additional requirements for siege authorisation include demonstrating:
- understanding of the rules for siege.
- the ability to safely operate an engine.
- the ability to inspect an engine for safety.
- the ability to render an engine safe.
- Understanding of how engines/engineers are killed by opponents.
- Prospective engineers should be observed for at least 1 battle before authorisations are made final.
Marshalling siege combat
- An authorised siege marshal must:
- oversee the inspection of engines and operators.
- be present on any field where siege engines are in use.
- During combat there must be at least 1 siege marshal for each end of the field that has a siege engine.
- We recommended at least 1 siege marshal for every 3 engines in use.
- The armour requirements for marshals when siege is being used in combat are listed in the non-combatant armour requirements section of the Armoured Combat Fighters' Handbook.
Requirements for authorising as a siege marshal
To authorise as a siege marshal, you must:
- Be over the age of 18.
- Be a subscribing member of the SCA or its affilliates.
- Your authorisation to marshal will lapse while you do not hold a valid subscribing membership.
- Be currently authorised in siege combat and have at least 1 year or 4 events of experience as a siege engineer, or
- Have completed an appropriate siege marshal training program.
- Have a basic understanding of all major engine types employed:
- ballista/arbalest
- catapult/onager
- trebuchet (both counterweight and man-powered).
- Know how to inspect engines and ammunition.
- Know the current siege engine regulations.
- Know the basics of armoured combat marshalling (see [[Armoured_Combat:Handbook|the Armored Combat Marshals' Handbook).
- Being an authorised armoured combat marshal is recommended, but not required.
- Be able to conduct yourself safely on the field.