Siege Draft:Combat - Siege Ammunition Damage: Difference between revisions
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=Siege Ammunition Damage= | =Siege Ammunition Damage= | ||
<span class="note"> The rules for damage to people and shields is entirely incorporated in to the Armoured Combat rules. See the section on [[Armoured_Combat:Target_Areas_and_Acknowledgement_of_Blows|Effects of blows, (6.4.2.i), and 6.5 Effects of missle weapons]]. Need to check if trees are mentioned</span> | <span class="note"> The rules for damage to people and shields is entirely incorporated in to the Armoured Combat rules. See the section on [[Armoured_Combat:Target_Areas_and_Acknowledgement_of_Blows|Effects of blows, (6.4.2.i), and 6.5 Effects of missle weapons]]. Need to check if trees are mentioned</span> | ||
==Damage to structures== | ==Damage to structures== | ||
#Small siege ammunition is capable of damaging or destroying light structures such as other siege engines, pavices, siege towers, etc., provided that scenario rules permit this. | #Small siege ammunition is capable of damaging or destroying light structures such as other siege engines, pavices, siege towers, etc., provided that scenario rules permit this. | ||
Large siege ammunition | #Large siege ammunition is capable of damaging or destroying any type of structure such as castle walls, towers, redoubts, etc., provided that scenario rules permit this. | ||
==Recommendations for damage to structures from siege engines== | ==Recommendations for damage to structures from siege engines== | ||
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#If a manned tower or siege structure is destroyed, all occupants of the structure could be considered killed as well. | #If a manned tower or siege structure is destroyed, all occupants of the structure could be considered killed as well. | ||
#If a siege structure is destroyed, it is recommended that any crew in physical contact with the engine be considered killed as well. | #If a siege structure is destroyed, it is recommended that any crew in physical contact with the engine be considered killed as well. | ||
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[[Category:Siege Combat Draft Handbook]] |
Latest revision as of 09:39, 10 November 2024
Siege Ammunition Damage
The rules for damage to people and shields is entirely incorporated in to the Armoured Combat rules. See the section on Effects of blows, (6.4.2.i), and 6.5 Effects of missle weapons. Need to check if trees are mentioned
Damage to structures
- Small siege ammunition is capable of damaging or destroying light structures such as other siege engines, pavices, siege towers, etc., provided that scenario rules permit this.
- Large siege ammunition is capable of damaging or destroying any type of structure such as castle walls, towers, redoubts, etc., provided that scenario rules permit this.
Recommendations for damage to structures from siege engines
- Since some structures are not easily modifiable during the course of combat, these recommendations should only be applied in situations where they would be practicable.
- The numbers given below should be modified based on the number of engines participating in any given scenario.
- Breaching walls, destroying towers, and other permanent structures could be accomplished by hitting the structure 5 times with large siege ammunition, and these structures could be immune from damage by small siege projectiles.
- Gates could be destroyed upon 3 hits from large siege ammunition, and could be immune to small siege ammunition.
- Temporary siege structures and siege engines should be considered destroyed by 1 hit from large siege ammunition or by 3 hits from small siege ammunition.
- If a manned tower or siege structure is destroyed, all occupants of the structure could be considered killed as well.
- If a siege structure is destroyed, it is recommended that any crew in physical contact with the engine be considered killed as well.