Fencing Draft notes:Rules For Managing Incidents: Difference between revisions
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:There is constant discussion as to if an excessive blow is illegal. I do not believe that it strictly is, but this rule encourages both safety and sportsmanship. | :There is constant discussion as to if an excessive blow is illegal. I do not believe that it strictly is, but this rule encourages both safety and sportsmanship. | ||
;For notes | ;For notes | ||
: | :January 2024 - If you think you accidentally hit your opponent too hard, tell your opponent not to take it. | ||
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:What was rules 4.4.2-3 are now included as rules 13.3.3.3 | :What was rules 4.4.2-3 are now included as rules 13.3.3.3 | ||
;For notes | ;For notes | ||
: | :January 2024 - Please note the new rules with regards to concussion, where the injured person must leave the field and cannot participate in combat or training until assessed medically, '''even if symptoms resolve'''. New rules in 13.3 and 13.4 have been added about managing injuries and other incidents, and reporting requirements. They mirror those for armoured combat. | ||
:Suspensions from combat due to causing an injury can only be appealed to the Kingdom Fencing Marshal or higher. | :Suspensions from combat due to causing an injury can only be appealed to the Kingdom Fencing Marshal or higher. | ||
<hr> | <hr> |
Revision as of 09:35, 23 December 2023
Changes for v6.0
- Chapter 4 - Rules for managing incidents is now Chapter 13
- Was 4.1 General
- Removed
- Reason
- Chapter intro added. Only one useful rule in this section, and it has been moved to the next section as 13.1.1, and subsequent rules renumbered.
- 13.2.2
- Insert new rule
- Fencers should discourage their opponent from taking a blow the fencer feels was excessive.
- Subsequent rule renumbered.
- Functional change
- None
- Reason
- There is constant discussion as to if an excessive blow is illegal. I do not believe that it strictly is, but this rule encourages both safety and sportsmanship.
- For notes
- January 2024 - If you think you accidentally hit your opponent too hard, tell your opponent not to take it.
- Was 4.4 Injuries, now 13.3 Injuries, and 13.4 Reporting
- Substantively rewritten to include the same rules from armoured combat (section 6.1-3 of the Marshal's Handbook) for dealing with injuries, information about returning to the field, with particular attention to concussion
- Section added on reporting of injuries and near-misses added as per those in armoured combat (section 6.4 of the Marshal's Handbook).
- What was rules 4.4.2-3 are now included as rules 13.3.3.3
- For notes
- January 2024 - Please note the new rules with regards to concussion, where the injured person must leave the field and cannot participate in combat or training until assessed medically, even if symptoms resolve. New rules in 13.3 and 13.4 have been added about managing injuries and other incidents, and reporting requirements. They mirror those for armoured combat.
- Suspensions from combat due to causing an injury can only be appealed to the Kingdom Fencing Marshal or higher.
- Was 4.5.2, now 13.5.2 in Weapons failure
- Was
- These incidents must be reported to the Kingdom Fencing Marshal within 14 days and to the Society Fencing Marshal within 90 days.
- Now
- These incidents must be reported to the Group Fencing Marshal and Kingdom Fencing Marshal within 14 days and to the Society Fencing Marshal within 90 days (during their next quarterly report).
- Functional change
- None
- Reason
- Clarify that it is part of the normal reporting cycle
- Was 4.6 and 4.7, now 13.6 Suspension of authorisation and other sanctions
- This section has been substantively rewritten.
- Was 4.8, now 13.7. Appeals
- This section has been substantively rewritten, with an updated chain of appeals.