Fencing Draft notes:Single Combat Melee and Gunners: Difference between revisions
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;Was 2.5.2.5, now 3.2.5 in Melee | |||
: | |||
;Was | ;Was | ||
:You cannot turn your back on an opponent to gain an advantage (that is, to stop them attacking you). If you do turn your back on an opponent during an engagement, you might be attacked. | :You cannot turn your back on an opponent to gain an advantage (that is, to stop them attacking you). If you do turn your back on an opponent during an engagement, you might be attacked. | ||
;Now | ;Now | ||
:You cannot turn your back on an opponent to gain an advantage (that is, to stop them attacking you). If you do this intentionally, you may be subject to | :You cannot turn your back on an opponent to gain an advantage (that is, to stop them attacking you). If you do this intentionally, you may be subject to disciplinary action. | ||
;Functional change | ;Functional change | ||
:Additional restriction, aligns with other kingdoms and armoured combat rules, makes clear this potentially unsafe act is against the rules. | :Additional restriction, aligns with other kingdoms and armoured combat rules, makes clear this potentially unsafe act is against the rules. | ||
Line 10: | Line 10: | ||
:Aligns with other kingdoms and armoured combat rules, makes clear this potentially unsafe act is against the rules. | :Aligns with other kingdoms and armoured combat rules, makes clear this potentially unsafe act is against the rules. | ||
;For notes section | ;For notes section | ||
:June 2023 - Clarification that deliberately turning your back to gain advantage is against the rules and you may be | :June 2023 - Clarification that deliberately turning your back to gain advantage is against the rules and you may be punished for it. | ||
<hr> | |||
;Was 2.5.2.7, now 3.2.7 in Melee | |||
: | |||
;Additional text | ;Additional text | ||
:Two-handed weapons, including spears, must be held vertically while running, with the point up. | :Two-handed weapons, including spears, must be held vertically while running, with the point up. | ||
Line 21: | Line 23: | ||
;For note section | ;For note section | ||
:June 2023 - There is a potential to lose control when running, due to loose terrain or unexpected action from an opponent. It is significantly easier to mitigate an accidental strike with a single handed weapon, so you must take extra care with two handed weapons. | :June 2023 - There is a potential to lose control when running, due to loose terrain or unexpected action from an opponent. It is significantly easier to mitigate an accidental strike with a single handed weapon, so you must take extra care with two handed weapons. | ||
<hr> | |||
;Was 2.5.2.8, now 3.2.8 in Melee | |||
: | |||
;Was | |||
:You are allowed to use Cut and Thrust combat in a melee, as long as all the fencers are wearing Cut and Thrust equipment. | |||
;Now | |||
:You are allowed to use Cut and Thrust combat in a melee, as long as all the fencers are wearing Cut and Thrust equipment and using Cut and Thrust rules. | |||
;Functional change | |||
:None | |||
;Reason | |||
:Reinforcing that Cut and Thurst and Standard fencing may not happen in the smae combat. | |||
<hr> | |||
;Was 2.5.3.4, now 3.3.3 in Gunners | |||
: | |||
;Was | |||
:You are able to continue shooting at opponents until: | |||
:*you are "killed" or "incapacitated" by a shot from a rubber band gun | |||
:*you are "killed" by a fencer according to the rules for "killing from behind" (see section 2.6.2.1), or "killing a gunner" (see section 2.6.2.2). | |||
:*you run out of ammunition (remembering that you cannot pick up used ammunition on the field). | |||
;Now | |||
:You are able to continue shooting at opponents until: | |||
:*you are "killed" or "incapacitated" by a shot from a rubber band gun, or | |||
:*you are "killed" by a fencer or according to the rules for "killing from behind", or | |||
:*you run out of ammunition (remembering that you cannot pick up used ammunition on the field). | |||
;Functional change | |||
:None | |||
;Reason | |||
:List of options, killing gunners has been incorporated into this section now. | |||
<hr> | |||
;3.3.4 in Gunners | |||
: | |||
;Insert new rules | |||
:Fencers with a standard fencing authorisation may follow the rules for gunners should they choose, if they are only armed with rubber band guns. They may not use another weapon during any scenario where they are acting as gunners. | |||
;Functional change | |||
:Allows fencers to act as gunners | |||
;Reason | |||
:Updates rulesto allow fencers to act as gunners | |||
;For notes section | |||
:June 2023 - Fencers may act as gunners if they carry no other weapon than a rubber band gun. | |||
<hr> | |||
;Was 2.6.2.2 Killing a gunner in Using your weapons and defensive objects: | |||
:Moved to 3.3.5 in Gunners | |||
;Was 2.6.2.2.1, now 3.3.5 | |||
: | |||
;Was | |||
:When gunners are taking part in combat, there are rules to allow you to "kill" a gunner without making contact. When you are in front of a gunner, you can: | |||
;Now | |||
:If you are a fencer, to "kill" a gunner , you must: | |||
:Functional change | |||
:None | |||
;Reason | |||
:Tidy up of language now that it's in a different section. | |||
<hr> | |||
;Was 2.6.2.2.3, now 3.3.7 | |||
: | |||
;Was | |||
:If you are behind a gunner, you can kill them by using the 'killing from behind' rules. | |||
;Now | |||
:If you are behind a gunner, you can kill them by using the "killing from behind" rules, if they are allowed in this scenario. | |||
;Functional change | |||
:None | |||
;Reason | |||
:Highlight that Killing from behind has to be explicitly allowed each scenario. | |||
<HR> | |||
;3.3.8 - new rule | |||
:At the beginning of a scenario, the Marshal in Charge may, with the agreement of all gunners, state that gunners may be slain as normal (i.e., by being struck with a non-ranged weapon). This must be made clear to all participants. | |||
;Functional change | |||
: Gunners may be struck with their agreement. | |||
;Reason | |||
: Formalises the existing commonly used rule that gunners may be struck upon their agreement | |||
;For notes | |||
:June 2023 - Formalises a existing commonly used rule that gunners may be struck upon their agreement. | |||
<hr> |
Revision as of 07:10, 18 June 2023
- Was 2.5.2.5, now 3.2.5 in Melee
- Was
- You cannot turn your back on an opponent to gain an advantage (that is, to stop them attacking you). If you do turn your back on an opponent during an engagement, you might be attacked.
- Now
- You cannot turn your back on an opponent to gain an advantage (that is, to stop them attacking you). If you do this intentionally, you may be subject to disciplinary action.
- Functional change
- Additional restriction, aligns with other kingdoms and armoured combat rules, makes clear this potentially unsafe act is against the rules.
- Reason
- Aligns with other kingdoms and armoured combat rules, makes clear this potentially unsafe act is against the rules.
- For notes section
- June 2023 - Clarification that deliberately turning your back to gain advantage is against the rules and you may be punished for it.
- Was 2.5.2.7, now 3.2.7 in Melee
- Additional text
- Two-handed weapons, including spears, must be held vertically while running, with the point up.
- Functional change
- Points of two handed meapons must be held up vertically when running.
- Reason
- At Rowany Festival there were several close calls where control was lost during running due to loose terrain or unexpected action from an opponent. It is significantly easier to mitigate an accidental strike with a single handed weapon, so two handed weapons must be subject to additional care.
- For note section
- June 2023 - There is a potential to lose control when running, due to loose terrain or unexpected action from an opponent. It is significantly easier to mitigate an accidental strike with a single handed weapon, so you must take extra care with two handed weapons.
- Was 2.5.2.8, now 3.2.8 in Melee
- Was
- You are allowed to use Cut and Thrust combat in a melee, as long as all the fencers are wearing Cut and Thrust equipment.
- Now
- You are allowed to use Cut and Thrust combat in a melee, as long as all the fencers are wearing Cut and Thrust equipment and using Cut and Thrust rules.
- Functional change
- None
- Reason
- Reinforcing that Cut and Thurst and Standard fencing may not happen in the smae combat.
- Was 2.5.3.4, now 3.3.3 in Gunners
- Was
- You are able to continue shooting at opponents until:
- you are "killed" or "incapacitated" by a shot from a rubber band gun
- you are "killed" by a fencer according to the rules for "killing from behind" (see section 2.6.2.1), or "killing a gunner" (see section 2.6.2.2).
- you run out of ammunition (remembering that you cannot pick up used ammunition on the field).
- Now
- You are able to continue shooting at opponents until:
- you are "killed" or "incapacitated" by a shot from a rubber band gun, or
- you are "killed" by a fencer or according to the rules for "killing from behind", or
- you run out of ammunition (remembering that you cannot pick up used ammunition on the field).
- Functional change
- None
- Reason
- List of options, killing gunners has been incorporated into this section now.
- 3.3.4 in Gunners
- Insert new rules
- Fencers with a standard fencing authorisation may follow the rules for gunners should they choose, if they are only armed with rubber band guns. They may not use another weapon during any scenario where they are acting as gunners.
- Functional change
- Allows fencers to act as gunners
- Reason
- Updates rulesto allow fencers to act as gunners
- For notes section
- June 2023 - Fencers may act as gunners if they carry no other weapon than a rubber band gun.
- Was 2.6.2.2 Killing a gunner in Using your weapons and defensive objects
- Moved to 3.3.5 in Gunners
- Was 2.6.2.2.1, now 3.3.5
- Was
- When gunners are taking part in combat, there are rules to allow you to "kill" a gunner without making contact. When you are in front of a gunner, you can:
- Now
- If you are a fencer, to "kill" a gunner , you must:
- Functional change
- None
- Reason
- Tidy up of language now that it's in a different section.
- Was 2.6.2.2.3, now 3.3.7
- Was
- If you are behind a gunner, you can kill them by using the 'killing from behind' rules.
- Now
- If you are behind a gunner, you can kill them by using the "killing from behind" rules, if they are allowed in this scenario.
- Functional change
- None
- Reason
- Highlight that Killing from behind has to be explicitly allowed each scenario.
- 3.3.8 - new rule
- At the beginning of a scenario, the Marshal in Charge may, with the agreement of all gunners, state that gunners may be slain as normal (i.e., by being struck with a non-ranged weapon). This must be made clear to all participants.
- Functional change
- Gunners may be struck with their agreement.
- Reason
- Formalises the existing commonly used rule that gunners may be struck upon their agreement
- For notes
- June 2023 - Formalises a existing commonly used rule that gunners may be struck upon their agreement.