Classes of participants
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Classes of participant
The term "combatant" is used in these rules to refer to people who are actually fighting, whether with melee or missile weapons. The term "participant" is used to refer to everyone taking an active role in combat-related activities. Everyone on the field, combatant, auxiliary or non-combatant, is a participant. "Plumed participants" refers to both plumed combatants and plumed auxiliaries.
Armoured combatant
- Armoured combatants are people who engage in armoured combat with melee weapons. They:
- Can be targeted by all types of weapon.
- Can use all types of weapon, subject to appropriate authorisation.
- Must be at least 18 years of age, or at least 16 years of age with parental consent.
Plumed combatant
- Plumed combatants are people who participate in combat-related activities but do not engage in armoured combat with melee weapons. They:
- May not be targeted with melee weapons.
- Must wear a plume on their helmets to signify their status as plumed participants.
- Can use and be targeted by missile weapons.
- May not carry or use any melee weapon, including thrust-and-throw weapons.
- Must remain outside the 5m range of all plumed opponents.
- Must be at least 18 years of age, or at least 16 years of age with parental consent.
Plumed auxiliary
- Plumed auxiliaries are people who participate in a partisan fashion in combat-related activities but who may not engage in actual armoured combat, e.g., banner-bearers, drummers, etc. They:
- May not be targeted with melee weapons.
- Must wear a plume in their helmets to signify their status as plumed participants.
- Can be targeted with missile weapons.
- May not carry or use any weapon.
- Must remain outside the 5m range of all plumed opponents.
- Must be at least 18 years of age, or 16 years of age with parental consent.
Non-combatants
- Non-combatants are people, such as marshals, who provide a supporting role to combat or who are present on the field during combat without being part of the combat itself. They:
- May not be targeted by any weapon, but should be prepared to be inadvertently struck by missiles.
- Must be appropriately armoured if they remain on the field during war combat with missiles.
- Must be at least 18 years of age, or 16 years of age with parental consent if they remain on the field during combat.
- Must be at least 18 years of age to act as marshals.
Spectators
- Anyone present in the general area where combat activities are taking place, but not on the field at the time combat is taking place, is deemed to be a spectator. This includes, but is not limited to, people such as chirurgeons and water bearers who enter the field during breaks in combat as well as fighters not currently on the field. They:
- Must obey the instructions of marshals.
- Must not enter the war field unless combat has ended and "helms off" has been called by the marshal of the field.
- May not enter or remain on the field while combat is taking place.
Classes of Combat
General Information
Combat Class | Many vs One Engagement |
Non-Combatants Need Armour |
Screening Required |
Killing From Behind |
---|---|---|---|---|
Tournament Single Combat |
No | No | No | Forbidden |
Tournament Melee Combat |
Yes | No | No | Normally forbidden |
War Combat Without Missile Weapons |
Yes | No | No | Allowed |
War Combat | Yes | Yes | No | Allowed |
War Combat with Arrows |
Yes | Yes | Yes | Allowed |
Tournament Single Combat
- Tournament single combat occurs between two combatants within the bounds of a list field.
- Explicit engagement between combatants is not required in tournament single-combat bouts.
- Missile weapons may not be used.
- Unless specifically permitted by the terms of the tourney, helpless combatants may not be declared dead or forced to yield by their opponent - a hold is called if a combatant becomes helpless. Helpless combatants are defined in 4.4.6.
- Single combat archery tournaments are considered a class of war combat with arrows.
Tournament Melee Combat
- Tournament melee combat is a combat that begins with two or more teams of combatants, or three or more combatants fighting as individuals.
- Combatants, including the final pair, must be engaged before they may strike at each other.
- Missile weapons may not be used.
- Unless specifically permitted by the terms of the tourney, helpless combatants may not be declared dead or forced to yield by their opponent - a hold is called if a combatant becomes helpless.
- Unless specifically forbidden by the terms of the tournament, ad-hoc teams may be formed and dissolved during the bout.
- Unless specifically forbidden by the terms of the tourney, engagements between groups of unequal number are allowed.
- The "kill from behind" manoeuver may not be used unless explicitly notified to all combatants as part of the terms of the tournament.
War Combat
- War combat takes place on the field of war, not within the lists of a tournament.
- Hand-to-hand combatants must be engaged before they may strike at each other.
- Combatants may discharge missile weapons at targets that they are not explicitly engaged with (subject to the relevant minimum range requirements).
- The kill from behind manoeuver may be used. See 4.4.5 for details of this manoeuver.
- Helpless opponents may not be struck, but may be declared dead.
- If missile weapons are used, all non-combatants who remain on the field during combat must wear armour complying with the standards set out in 7.15.
- Siege engines or structures may be used according to the rules set in the Siege Engines Handbook.
War Combat Without Missile Weapons
- War combat takes place on the field of war, not on the list field.
- Fighters must be engaged before they may strike at each other.
- Missile weapons may not be used.
- The kill from behind manoeuver may be used. See 4.4.5 for details of this manoeuver.
- Helpless opponents may not be struck, but may be declared dead.
War Combat With Arrows
- All participants who remain on the field during combat must wear screening as described in 7.5.
- War combat with arrows is war combat in which arrows or bolts equipped with "Riverhaven Blunts" are used. Combat with missile weapons, and all of the rules in 1.2.4 apply.